Recently I became interested with OpenGL again. Here is a flag of Bangladesh which was drawn using OpenGL with exact ratio (10:6).
This OpenGL code uses ModelView projection.
#include <GL/glut.h>
void render(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0, 0, -30);
// red circle
glPushMatrix();
glColor3ub(244, 42, 65);
glTranslatef(-1, 0, 10);
glutSolidSphere(5, 50, 50);
glPopMatrix();
// green rect
glColor3ub(0, 106, 77);
glutSolidCube(25);
glFlush();
glutSwapBuffers();
}
void init(void)
{
glClearColor( 1, 1, 1, 1);
glClearDepth( 1.0 );
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_COLOR_MATERIAL);
}
void reshape(int w, int h)
{
float aspectRatio = (float)w/(float)h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, aspectRatio, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
glutInitWindowSize(500, 300);
glutCreateWindow("Flag of Bangladesh");
init();
glutReshapeFunc(reshape);
glutDisplayFunc(render);
glutMainLoop();
return 0;
}
Here is how it looks.